overlap 1 - перевод на испанский
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overlap 1 - перевод на испанский

Overlap-add Method; Overlap-add; Overlap add; Overlap-add method

overlap         
WIKIMEDIA DISAMBIGUATION PAGE
Overlapping; Overlap (disambiguation)
coincidencia
solapar
cubrir
superponer
number one         
  • The 24-hour tower clock in [[Venice]], using ''J'' as a symbol for 1
  • [[Hoefler Text]], a typeface designed in 1991, represents the numeral 1 as similar to a small-caps I.
  • alt=Horizontal guidelines with a one fitting within lines, a four extending below guideline, and an eight poking above guideline
  • 1 as a resin identification code, used in recycling
  • This Woodstock typewriter from the 1940s lacks a separate key for the numeral 1.
NATURAL NUMBER
1 (the number); ¹; One (number); 1 E0; One; Unity (number); ₁; ١; ۱; Number one; ១; 1.0; No 1; 1; NO.1; ➊; ➀; ❶; Unity (mathematics); The number one; 𐡘; ꩑; ༡; 1 (numeral); One (1); Number-one; Numberone; ௧; १; ১; ੧; No.1; ૧; ୧; ౧; ೧; ൧; ߁; ໑; ၁; ႑; ꧑; ᥇; 𐒡; ꣑; 1 (glyph); Firstly; Nº 1; Unit number; 1e0; 1E0; 1 (number); 1️⃣; 10^0; Unit (number); ASCII 49; \x31; 2^0; U+0031; User talk:Theonlysameer/sandbox; 1024^0; 1×2^0; 1B0; 1×10^0; 1000^0; 100^0; 1^1; 1^0; 1⁰; 1¹; 1**0; 1**1; 2⁰; 2**0; 1²; 1³; 1⁴; 1⁵; 1⁶; 1⁷; 1⁸; 1⁹; 1¹⁰; 1^2; 1^3; 1^4; 1^5; 1^6; 1^7; 1^8; 1^9; 1^10; 1**2; 1**3; 1**4; 1**5; 1**6; 1**7; 1**8; 1**9; 1**10; 10⁰; 10**0; 1000⁰; 1000**0; 1 B0; 1024⁰; 1024**0
(adj.) = número uno, líder, principal
Ex: Eyestrain is the number one complaint of computer users.
one         
  • The 24-hour tower clock in [[Venice]], using ''J'' as a symbol for 1
  • [[Hoefler Text]], a typeface designed in 1991, represents the numeral 1 as similar to a small-caps I.
  • alt=Horizontal guidelines with a one fitting within lines, a four extending below guideline, and an eight poking above guideline
  • 1 as a resin identification code, used in recycling
  • This Woodstock typewriter from the 1940s lacks a separate key for the numeral 1.
NATURAL NUMBER
1 (the number); ¹; One (number); 1 E0; One; Unity (number); ₁; ١; ۱; Number one; ១; 1.0; No 1; 1; NO.1; ➊; ➀; ❶; Unity (mathematics); The number one; 𐡘; ꩑; ༡; 1 (numeral); One (1); Number-one; Numberone; ௧; १; ১; ੧; No.1; ૧; ୧; ౧; ೧; ൧; ߁; ໑; ၁; ႑; ꧑; ᥇; 𐒡; ꣑; 1 (glyph); Firstly; Nº 1; Unit number; 1e0; 1E0; 1 (number); 1️⃣; 10^0; Unit (number); ASCII 49; \x31; 2^0; U+0031; User talk:Theonlysameer/sandbox; 1024^0; 1×2^0; 1B0; 1×10^0; 1000^0; 100^0; 1^1; 1^0; 1⁰; 1¹; 1**0; 1**1; 2⁰; 2**0; 1²; 1³; 1⁴; 1⁵; 1⁶; 1⁷; 1⁸; 1⁹; 1¹⁰; 1^2; 1^3; 1^4; 1^5; 1^6; 1^7; 1^8; 1^9; 1^10; 1**2; 1**3; 1**4; 1**5; 1**6; 1**7; 1**8; 1**9; 1**10; 10⁰; 10**0; 1000⁰; 1000**0; 1 B0; 1024⁰; 1024**0
uno

Определение

Enfermedad de AUJESZKY
pseudorabia producida por un virus del género Herpesvirus [ICD-10: B33.8]

Википедия

Overlap–add method

In signal processing, the overlap–add method is an efficient way to evaluate the discrete convolution of a very long signal x [ n ] {\displaystyle x[n]} with a finite impulse response (FIR) filter h [ n ] {\displaystyle h[n]} :

where h[m] = 0 for m outside the region [1, M]. This article uses common abstract notations, such as y ( t ) = x ( t ) h ( t ) , {\textstyle y(t)=x(t)*h(t),} or y ( t ) = H { x ( t ) } , {\textstyle y(t)={\mathcal {H}}\{x(t)\},} in which it is understood that the functions should be thought of in their totality, rather than at specific instants t {\textstyle t} (see Convolution#Notation).

The concept is to divide the problem into multiple convolutions of h[n] with short segments of x [ n ] {\displaystyle x[n]} :

x k [ n ]     { x [ n + k L ] , n = 1 , 2 , , L 0 , otherwise , {\displaystyle x_{k}[n]\ \triangleq \ {\begin{cases}x[n+kL],&n=1,2,\ldots ,L\\0,&{\text{otherwise}},\end{cases}}}

where L is an arbitrary segment length. Then:

x [ n ] = k x k [ n k L ] , {\displaystyle x[n]=\sum _{k}x_{k}[n-kL],\,}

and y[n] can be written as a sum of short convolutions:

y [ n ] = ( k x k [ n k L ] ) h [ n ] = k ( x k [ n k L ] h [ n ] ) = k y k [ n k L ] , {\displaystyle {\begin{aligned}y[n]=\left(\sum _{k}x_{k}[n-kL]\right)*h[n]&=\sum _{k}\left(x_{k}[n-kL]*h[n]\right)\\&=\sum _{k}y_{k}[n-kL],\end{aligned}}}

where the linear convolution y k [ n ]     x k [ n ] h [ n ] {\displaystyle y_{k}[n]\ \triangleq \ x_{k}[n]*h[n]\,} is zero outside the region [1, L + M − 1]. And for any parameter N L + M 1 , {\displaystyle N\geq L+M-1,\,} it is equivalent to the N-point circular convolution of x k [ n ] {\displaystyle x_{k}[n]\,} with h [ n ] {\displaystyle h[n]\,} in the region [1, N].  The advantage is that the circular convolution can be computed more efficiently than linear convolution, according to the circular convolution theorem:

where:

  • DFTN and IDFTN refer to the Discrete Fourier transform and its inverse, evaluated over N discrete points, and
  • L is customarily chosen such that N = L+M-1 is an integer power-of-2, and the transforms are implemented with the FFT algorithm, for efficiency.